Summary
Overview
Work History
Education
Skills
Timeline
Languages
Additional Information
Generic
Victor Ciorici

Victor Ciorici

Straseni

Summary

Senior Unity Developer with 12+ years of experience in game development using the Unity engine and C#. Experienced in the full development lifecycle, from concept and architecture to implementation, optimization, and release. Strong background in gameplay systems, UI development, multiplayer architecture, and performance optimization across PC, mobile, and VR platforms. Proven ability to design scalable systems, solve complex technical challenges, and collaborate effectively with multidisciplinary teams.

Overview

13
13
years of professional experience

Work History

Senior Unity Developer

Limit Break
Remote
05.2025 - Current
  • Developed UI systems and gameplay features for PC games using Unity.
  • Implemented modular UI components ensuring a responsive and polished player experience.
  • Developed core gameplay mechanics and tools that allowed designers to rapidly iterate on features.
  • Collaborated with artists and designers to integrate UI assets and maintain visual consistency.
  • Debugged complex issues and optimized UI performance across different PC configurations.
  • Maintained code quality through coding standards and code reviews.

Senior Unity Developer

SKR Games
Remote
05.2024 - 05.2025
  • Developed and maintained gameplay systems for mobile games using Unity and C#.
  • Implemented core gameplay mechanics, UI systems, and gameplay features.
  • Optimized game performance through profiling and refactoring for various mobile devices.
  • Integrated third-party SDKs including analytics and platform services.
  • Investigated and resolved complex bugs while maintaining stable builds.
  • Contributed to feature planning and improvements to project architecture.

Senior Unity Developer

Playgendary
Remote
12.2023 - 05.2024
  • Improved game performance through profiling and optimization of system bottlenecks.
  • Collaborated with artists and animators to integrate and optimize visual assets.
  • Contributed to live game updates, feature development, and bug fixes for a high-traffic mobile title.
  • Reduced development time by improving code quality and refactoring systems.
  • Participated in rapid iteration cycles common in hyper-casual game development.

Lead Unity Developer

GOAT Games Entertainment
Chisinau
03.2022 - 11.2023
  • Led development of small PC games for Steam using Unity.
  • Established coding standards to maintain consistent code quality.
  • Mentored junior developers and supported team collaboration.
  • Diagnosed and resolved complex technical issues while maintaining performance.
  • Reported development progress and technical updates to stakeholders.

Lead Unity Developer

Iron Will
Chisinau
03.2019 - 03.2022
  • Developed AR and VR applications using Unity.
  • Participated in development of a MOBA prototype until MVP stage.
  • Implemented multiplayer systems using Photon Fusion.
  • Designed scalable architecture for complex gameplay systems.
  • Implemented performance-critical systems for real-time applications.
  • Contributed to gameplay improvements through playtesting feedback.

Senior Unity Developer

Redox Entertainment
Chisinau
02.2017 - 05.2019
  • Refactored existing projects to meet modern industry development standards.
  • Developed new game projects from concept to production.
  • Implemented VR and AR solutions for platforms including GearVR and Oculus Rift.
  • Optimized performance for VR and WebGL deployments.
  • Developed internal tools to support development workflows.
  • Implemented integrations with external APIs and services.
  • Developed custom shaders and technical tools.

Unity Developer

01Devs
Chisinau
09.2013 - 01.2017
  • Developed multiple Unity games from concept to deployment.
  • Built custom level editors and development tools.
  • Implemented systems for achievements, leaderboards, and encrypted save data.
  • Developed real-time procedural generation systems for meshes, textures, levels, and items.
  • Integrated third-party SDKs including Facebook SDK, in-app purchases, achievements, and analytics.
  • Designed scalable software architecture for game systems.

ITProlab
01.2013 - 03.2013
  • Contributed to development of a large enterprise project using Silverlight.
  • Worked with large MySQL databases to improve performance and reliability.
  • Implemented a search engine solution that significantly reduced database query time.
  • Developed bug fixes and system improvements for future releases.
  • Collaborated with product management to design and test system features.

Education

Licentiate Degree - Software Engineering

Technical University of Moldova
Chisinau
06-2012

Skills

  • Programming
  • C#
  • Unity Engine (3D / 2D)
  • Software Architecture & Design Patterns
  • Performance Optimization
  • Debugging & Profiling
  • Game Development
  • Gameplay Systems Development
  • UI Systems Development
  • Tools Development
  • Procedural Content Generation
  • Multiplayer Systems
  • Multiplayer & Networking
  • Photon Fusion
  • Client/Server Architecture
  • Networked Gameplay Systems
  • Platforms
  • PC (Steam)
  • Mobile (iOS / Android)
  • WebGL
  • VR/AR
  • VR / AR
  • Oculus Rift
  • Oculus Quest
  • GearVR
  • Google Cardboard
  • Graphics
  • Shader Development
  • Rendering Optimization

Timeline

Senior Unity Developer

Limit Break
05.2025 - Current

Senior Unity Developer

SKR Games
05.2024 - 05.2025

Senior Unity Developer

Playgendary
12.2023 - 05.2024

Lead Unity Developer

GOAT Games Entertainment
03.2022 - 11.2023

Lead Unity Developer

Iron Will
03.2019 - 03.2022

Senior Unity Developer

Redox Entertainment
02.2017 - 05.2019

Unity Developer

01Devs
09.2013 - 01.2017

ITProlab
01.2013 - 03.2013

Licentiate Degree - Software Engineering

Technical University of Moldova

Languages

Romanian – Excellent
Russian – Excellent
English – Good

Additional Information

Information about developed projects can be provided on request.
Victor Ciorici